Might Might is the statistic that represents a character's overall strength, and his or her ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat.
Magic Magic represents a character's ability to reason and understand complex, abstract concepts. Maximum Spell Points for all spellcasters are based on Magic.
Endurance Endurance is a measure of a character's physical toughness and durability. A high Endurance gives the character more Hit Points.
Accuracy Accuracy represents a character's precision and handeye coordination. High Accuracy will allow a character to hit monsters more frequently in combat.
Speed Speed is a measure of how quick a character is and the rate at which the character recovers from attacks.
Luck Luck has a subtle influence throughout the game, but is most visible in the ability of a character to resist magical attacks and avoid taking (as much) damage from traps.
Hit Points Hit Points indicate how much damage your character can sustain before falling unconscious or dying. A character is unconscious at 0 Hit Points or less, and dies when his or her Hit Points are reduced to a negative value equal to his or her Endurance stat. All Hit Points are restored after 8 hours of uninterrupted rest.
Armour Class Armour Class is a measure of how difficult it is for a monster to hit a character. The higher the Armour Class, the better the chance of avoiding an attack.
Spell Points Spell Points are needed to cast spells. Every spell has a Spell Point cost that is deducted from this statistic when it's cast. Spell Points are restored after 8 hours of uninterrupted rest. Spell Points are also restored by using mana potions.
Condition Condition shows the worst "effect" your character is suffering, such as poisoned, diseased, or dead. Many conditions can seriously hurt your character's ability to fight or perform other actions. Conditions should be cured as soon as possible.
Quick Spell The Quick Spell is the spell that will be cast when you right-click during combat. You can set the Quick Spell by opening your spell book and clicking on the spell you want to set, then clicking on the "Set Spell" button.
Level Level is a measure of the training your character has gone through. A high level contributes to an increase to Hit Points and Spell Points.
Experience Experience is a simple indicator of your character's overall understanding of the world. With enough Experience Points (and a little gold), you can train your characters in training grounds throughout the land to increase their level and gain skill points to spend on skills.
Melee Bonus Melee Bonus is the sum of all factors (skills, spells, accuracy, etc.) that influence your character's chance to hit monsters with an equipped hand-to-hand weapon.
Melee Damage Melee Damage is the sum of all factors (Might, spells, certain weapon skills at expert or master, etc.) that influence the damage your character does with an equipped weapon.
Ranged Bonus Ranged Bonus is the sum of all factors (skill, spells, accuracy, etc.) that influence your character's chance to hit monsters with any ranged weapon.
Ranged Damage Ranged Damage is the sum of all factors (spells, weapon bonuses, etc.) that influence the damage your character does with any ranged weapon.
Elemental Elemental Resistance represents your character's ability to minimize damage taken from Elemental-based attacks. Though a high resistance can greatly reduce Elemental amage, it does not make your character immune.
Light Light Resistance represents your character's ability to minimise damage taken from Lightbased attacks. Though a high resistance can greatly reduce Light damage, it does not make your character immune.
Dark Dark Resistance represents your character's ability to minimise damage taken from Darkbased attacks. Though a high resistance can greatly reduce Dark damage, it does not make your character immune.
Spirit Spirit Resistance represents your character's ability to minimise damage taken from Spiritbased attacks. Though a high resistance can greatly reduce Spirit damage, it does not make your character immune.
Physical Physical Resistance represents your character's ability to minimize damage taken from magically caused Physical based attacks. Though a high resistance can greatly reduce physical damage, it does not make your character immune.
Skill Points Skill Points are awarded whenever your character trains for a new level. You can spend Skill Points on your skills at any time. |