Each character must begin the game choosing one of the two paths
of Might or Magic:
1. Fighter (a warrior)
2. Initiate (a spellcaster).
In order to move onto the next Class, talk to various NPCs (nonplayer characters or computer-controlled characters) around town. Some will tell you about "Promotion Quests". When you accept Promotion Quest, you will be choosing between two Classes that are more specialised.
For example, a Fighter may choose to become a Crusader. After completing his first-level Promotion Quest, he can then potentially become either a Ranger or Paladin. An Initiate may advance to Scholar, and then perhaps become either a Mage or Lich.
Remember: Once you have chosen a class, you cannot go back to another!
THE PATH OF MIGHT (FIGHTER)
Should you choose the path of Might, you will begin life as a Fighter. Fighters are on the front lines of combat. They employ a variety of weapons to eradicate a foe. As Fighters grow in experience, they will come to their first crossroads, whether to fight for themselves, as Mercenaries, or fight for the good of all as a Crusader.
Mercenaries are professional fighters. They rarely do anything without financial reward tied to the end of it. Do not underestimate them, however, for they have dedicated themselves to studying the art of melee. They have foregone the use of magic in favour of greater skill in arms and armour. As Mercenaries grow in experience, they will again face a choice whether to specialise as an Assassin, the paid killer of men, or as a Gladiator, for whom fighting is an art.
Gladiators, like Mercenaries, are paid fighters. They are the ultimate evolution of the true warrior. Their skill with weapons is unmatched, and their ability to vanquish foes with single blows heroic. Many legendary sagas have been written about Gladiators.
Assassins are men who live in the shadows, always prepared to take the life of any who are doomed to become their target. They are the ghost fighters, who with special skills can strike without being detected, and leave without a trace. Their skill with weapons is second only to the Gladiator. With the addition of the skills only they can use, the Assassin is a formidable opponent.
Crusaders are noble fighters who have devoted their lives fighting for
justice. As such, they have been granted limited skill in the magical arts. While not as powerful as a trained Scholar or Healer, the magic is a welcome addition to their weaponbearing abilities. As Crusaders become more skilled, they must eventually face a choice between fighting for the good of mankind as a Paladin, or for the good of nature as a Ranger.
Paladins are the defenders of truth and justice for all of mankind. Their bravery and unwavering dedication to what is right and good separates them from the "unworthy". They are experts in the schools of Light and Spirit Magic. Once Paladins find a cause, they are prepared to fight for it to their deaths.
Rangers are very similar to Paladins in their thoughts and actions. They believe, however, that mankind can fend for itself; it is nature that requires a champion. Rangers will fight to the death to destroy those who would cause harm to nature. They are experts in Elemental and Spirit Magic.
THE PATH OF MAGIC (INITIATE)
Should you choose the path of Magic, you will begin life as an Initiate. Initiates are poor fighters, but can learn all the schools of magic. Unable to employ the weapons of the Fighter, they rely on magic to vanquish foes. As Initiates grow in experience, they will have to make a choice to specialise as a studious Scholar or a devout Healer.
Scholars have devoted much of their time to the study of things past, giving them much insight into events to come. They are experts in Elemental, Light, and Dark Magic. At some point during their studies, Scholars will face a final choice: to continue on and become a Mage or to follow the dark path and discover how to become a Lich.
The Mage is the ultimate spellcaster. Upon reaching the height of their abilities, they are unequaled in the arts of magic. It is believed the man known as Verhoffin, who caused the Great Cataclysm, was one such mage. While skilled in all schools of magic, their specialties are Elemental and
Should your choice lead you down the darker path, your goal will be the ultimate transformation that a magical being may pursue The Lich. Shrouded in mystery, Liches have sacrificed their mortality in exchange for legendary magical skills. As such, they are exceptional users of Elemental and Dark Magic.
Healers are devoted to caring for the sick and diseased. They are often found in hospitals tending to the ill, or in temples healing worshippers. They are experts in Light, Dark, and Spirit Magic. As Healers develop their magical skills, they will eventually be faced with the choice to become Druids, who serve nature, or Priests, who serve mankind.
Priests take every opportunity to practice the healing of those who share their devotion. They often travel alongside Crusaders and Paladins, healing the wounds their companions have taken in battle. As such, Priests are known to excel in Light and Spirit Magic.
Druids concern themselves mainly with the preservation and healing of nature. They are often found in the company of Rangers, or anyone else who will fight to uphold their beliefs. Being intimately connected to their environment, Druids are especially proficient in Elemental and Spirit Magic.