Each of the characters classes develops various skills in different ways. You might want to check Characters skill progression chart to compare how each class learns the skills available in the game. |
Skill Description Normal Expert Master Grand Master |
covers all types of blades shorter than 4 feet in length |
skill level is added to character's Attack Bonus |
recovery penalty for the weapon is halved |
permits the use of a sword in the shield hand for the purpose of twoweapon fighting (dualwielding) |
Paladin class additional +1 bonus to the character's combat total per skill level and a +1 bonus per skill level to the damage the character inflicts upon its target Gladiator class +1 bonus per skill point to the character's Armour Class and +1 bonus to combat total Assassin class +1 bonus to the character's attack skill for every 3 points of skill when wielding daggers |
covers both the use of bows and crossbows |
skill level is added to character's Attack Bonus |
skill level is added to character's Damage Bonus |
character's bow fires two arrows during every attack |
allows the character to fire three shots with one attack |
covers all kinds of blunt trauma weapons ranging from large clubs to flails |
skill level is added to character's Attack Bonus |
skill level is added to character's Damage Bonus |
skill level doubles the Attack and Damage Bonus of the character |
allows the use of bladed pole weapons |
skill level is added to character's Attack Bonus |
skill level is added to character's Damage Bonus |
permits the use of a spear in the left hand for the purpose of two weapon fighting |
provides an additional attack with spears |
covers the use of throwing daggers and axes |
skill level is added to character's Attack Bonus |
skill level is added to character's Damage Bonus |
character's recovery time is reduced by half |
character is allowed to attack twice in one turn with their thrown weapon |
your ability to use only your hands and feet in combat, no weapons; only works with your hands empty |
skill level is added to character's Attack Bonus and Damage Bonus
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double the skill level is added to character's Attack Bonus and Damage Bonus |
triple the skill level is added to character's Attack and Damage, and the skill level is added to character's Armour Class |
adds an additional attack plus one more attack for every 3 skill points over 10 in Unarmed Combat |
Skill Description Normal Expert Master Grand Master |
covers the use of all kinds of armour |
skill level is added to character's Armour Class |
recovery penalty for the armour is halved & some classes may wear Chain or leather armour |
double the skill level is added to character's Armour Class and some classes may wear Plate armour |
triple the skill level is added to character's Armour Class and the recovery penalty for armour is eliminated |
can be used only when you are not wearing armour or using a shield |
skill is added to character's Armour Class |
the effect is doubled (x2) |
the effect is tripled (x3) |
the effect is quintupled (x4) |
directly improves a character's Armour Class while a shield is employed |
skill is added to character's Armour Class |
the Class recovery penalty for using a shield is eliminated |
double the skill points are added to character's Armour Class |
skill level allows a shield bash attack that does damage at three times the level of Shield skill |
Skill Description Normal Expert Master Grand Master |
adds Spell Points directly to your character's spell point totals |
the effect of the skill is doubled |
the effect of the skill is tripled |
skill level effects vary per Class |
Dark Magic has the most spectacular damaging and creaturecontrolling spells available. The effects for the four levels of mastery vary from Class to Class. |
Light Magic includes some of the most powerful defensive spells, including Healing.The effects for the four levels of mastery vary from Class to Class. |
Spirit Magic focuses on the soul, mind and spirit of all things; many defensive and healing spells are found in Spirit.The effects for the four levels of mastery vary from Class to Class. |
Using the powers of the four elements air, earth, fire, and water, the school of Elemental Magic teaches some of the strongest direct damage spells.The effects for the four levels of mastery vary from Class to Class. |
Skill Description Normal Expert Master Grand Master |
represents the warrior's tricks of the trade in using melee weapons |
skill level is added to character's Attack Bonus with all melee weapons |
skill level is added to character's Damage Bonus with all melee weapons |
reduces character's recovery time with all melee weapons |
allows a second attack with all melee weapons |
is checked automatically when you open a trapped chest or other container |
increases your chance to disarm traps on chests |
the effect of the skill is doubled (x2) |
the effect of the skill is tripled (x3) |
the skill effect is 100% success |
is automatically applied when you rightclick on an unidentified inventory item |
a chance you will be able to identify the item |
the effect of the skill is doubled (x2) |
the effect of the skill is tripled (x3) |
the skill effect is 100% success |
is applied when you rightclick on a monster |
learn the monster's Hit Points and Armour Class |
learn the monster's attack type and ability to do damage |
learn what spells the monster can cast |
learn the monster's resistances |
allows your characters to repair broken equipment & is automatically applied when you rightclick on a broken item in your inventory |
increases your chances to repair a broken item |
the effect of the skill is doubled (x2) |
the effect of the skill is tripled (x3) |
the skill effect is 100% success |
directly increases the number of Experience Points (EP) a character receives for completing quests or killing monsters |
(EP x Skill level x 10%) + EP |
(EP x Skill level x 20%) + EP |
(EP x Skill level x 30%) + EP |
(EP x Skill level x 50%) + EP |
helps adjust prices in your favour, whether you are buying or selling |
adjusts shop prices in your favour |
the effect of the skill is doubled (x2) |
the effect of the skill is tripled (x3) |
character buys and sells items at cost |
gives your characters a chance to notice hidden doors and traps, and to avoid damage from traps when they are triggered |
increases your chance to avoid traps and notice treasures |
the effect of the skill is doubled (x2) |
the effect of the skill is tripled (x3) |
the skill effect is 100% success |
Each of the characters classes develops various skills in different ways. You might want to check Characters skill progression chart to compare how each class learns the skills available in the game. |
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