Well, let us proceed with our adventure. You are perhaps wondering why it is that there are still four characters in the party if we intend to play solo game? Reasonable question and here is the answer.
To have the solo game you need to sacrifice three other characters of the party. You cannot just point on the character and kill him/her. If you want to kill somebody in your party, you need to start killing the whole party with simultaneous healing of the main character you would like to preserve alive. At the location where you are now there are no available facilities and means for healing your main hero, and it would be really very hard for you (especially if you are not experienced in the game yet) to leave the first island with only one character. Therefore, you will have to stick with the full party for a little while, but believe me, it is very small and insignificant part of the first stage of the game.
However, if you want to begin directly from here with only one character, contact me by email and I will send you the detailed instruction, but be prepared for the very long and hard passing of the first island of the game.
Now with this cleared, we exit the training hall and go to the outer world, i.e. out from the village. From now on, you are in the real game with then real enemies and serious tasks ahead of you.
Here I have to make the small pause and read a short summarised course on the basic battle rules for solo game.
Basic Battle Rules
All fighting you do only in the Real Time Mode. No Turn-based Mode (*Enter* button) in the solo game whatsoever! Forget about button *enter*. You can use it only in case of emergency, when you need urgently to heal your character, fix (repair) the broken weapon or armour, switch the spells, change your position in battle or slip by your enemy. Using turn-based mode in other cases during the solo can result in the ultimate disaster - death of your character.
You must always follow this rule. This rule is so important because of the speed of your enemies. In the turn-based mode they move and hit you twice as fast as you, even if you speed will rise up to 115. On the contrary, when fighting in the real time mode your speed of hitting the enemy rises significantly, especially if you use only magic spells.
Here are the comparisons for you to make the conclusions.
First comparison - speed:
Turn-based mode has the musket speed of shooting.
Real time mode has the automatic machine-gun speed of shooting.
Second comparison - your future partner Forad and distribution of the hits received from enemy:
In turn-based mode, the order of the hits looks like this:
- You turn to hit enemy
- Forad's turn to hit enemy
- Enemy's turn - there are, say for example 5 of them, and all of them surrounded you and every one hits you, not Forad (he is not the worthy target for your enemies most of the time)
- Again, there is the Forad's turn to hit the enemy, not yours as you have probably thought! It is the Forad's turn! Why? Because the speed of Forad and the enemies' speed is faster than yours is. You are simply too slow.
- Enemy's turn again! The whole five of them, and all the hits are aimed at you! At least they try very much to get you.
- Finally, your turn to hit comes.
As you can see you will receive 10 hits before there will be the turn for you to place your mighty kick at the enemy. You have to agree that the case of 1:10 proportion is not the best path to win this game.
In real time mode there is no order of hits, no waiting time. You just kick and blast, and shoot and cast and do whatever is necessary to survive and win. When you use only magic spells in battle your speed will increase even more and the ratio will look in your favour this way: you do from 2 till 4 spells on the enemy and the enemy hits you only once.
Do not rush into the battle. Look carefully at your opponent(s) and assess the situation. How many of them? Who are they? What are they doing - flying, shooting, spellcasting? How strong they are? To know all these facts you need to learn your enemies beforehand.
Check what spell you have as the quick combat spell and set the most effective and appropriate for this battle. Always check how much mana strength your character still has, especially if it is not your first battle this day.
If your mana is low, choose another effective but less costly spell for the quick combat function. However, do this only in case of easy targets and not very numerous. Otherwise, restore mana before engaging yourself in the battle.
Pay attention to the landscape and surroundings around you. Try to find corner, niche, and wall, anything solid, unanimated and not aggressive to which you can turn your back and stand your fight. Always remember that you are alone against your enemies.
In the battle, do not disperse your strength by hitting one than another target (there is exception when using the specific spells like Poison). Always concentrate your hits on one target until you kill it, and only then move your attention to another target. Remember that nearly dead target presents the same danger as the healthy target because they inflict the same amount of damage to you.
Before engaging yourself in fight, check your inventory free space. Otherwise, it could happen that after the battle, you will not have any place to put your loot and treasuries you will find and they will be lost for you. You do not want this to happen as these things are vitally important in the game - they mean new weapon and artefacts you can use and extra funds if you will sell them later.
Should you feel you could not win the battle, do not be a stubborn proud fool and run for the first place, where you can catch your breath and lick your wounds. It could be the nearest town or at least the nearest place already cleared from the enemies. Just do not delay far too long - you still need enough life in you to do this.
The most important one that I will not be tired to repeat again and again - always make a game save before engaging in any conflict with enemy.
Uff. That is it. I need a coffee break. My throat is sore already and you simply would not hear me in all those loud sounds and noises of future battles if I will lose my voice. :)
Okay, are we ready?
Inventory - check
Weapons ready - check
Quick spell Elemental Bolt for combat for the magical characters - check
Jump up and down (use button *X*), squat (use button *C*) - nothing clicking or rub sore - check
Game saved - check
Oh, nearly forgot - in the battle you will use only the right mouse button now. Magical characters will shoot with their spells, might characters will shoot with their bows.
Okay, shall we go?
First Battle and First Journey
You go through the gates and walk into the passage among the rocks. In this passage, you will meet your first enemies. There will be several creatures looking like bright red flowers. As soon as you will see them point your mouse on them and fire to kill while slowly moving ahead.
To hit/shoot the enemy you always need to have the enemy within your eyesight. Should you loose the target when it comes too close to you, find immediately its location. Otherwise, it could attack you from behind.
You killed your first enemies and you came to the docks. Just walk to the boat and the movie clip will switch on.
Pleasant sea voyage for you! I hope you will not be a victim of seasickness as there are no doctors with modern medicine on the ancient drakkar in the open sea.
Just in case, pick up several smooth small pebbles from the seashore before boarding the drakkar and put them in the mouth. Roll them inside your mouth. This is the old proven remedy against seasickness. Good Luck!